From the Board:
JEWELLERY = two rings + amulet
ANIMAL
(+4): Strength +10, Toughness +5, Allows to use arcanum Bloodfrenzy, Allows to use arcanum Beast`s Hide
ARACHNID
(+1): Opponenet doesn't attack in the first round of combat
ARCHAIC
(+3): Intelligence +11, Knowledge +11
(+4): (...), Allows to use arcanum Silence of Blood, Allows to use arcanum Absorb Power
ASTRAL
(+0): HIT PTS +5%
(+1): HIT PTS +6%
(+3): HIT PTS +9%
(+4): HIT PTS +10%, Allows to use arcanum Blood of Life
(+5) HIT PTS +11 %, Allows to use the arcanum Blood of Life
(G+0) HP +12 %, Allows to use the arcanum Blood of Life
BLACK
(+0): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 10 %, Dodge +6%
(+1): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 8 %, Dodge +10%
(+2): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 7 %, Dodge +14%
(+3): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 5 %, Dodge +18%
(+4): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 4 %, Dodge +22%
(+5): Opponenet doesn't attack in the first round of combat, Stat requirements lowered by 2 %, Dodge +26%
(G+0): Character defence increased by 1 for every 4 char levels, Stat requirements lowered by 1 %, Dodge +22%
(G+1): Character defence increased by 1 for every 4 char levels, Dodge +18%
CARDINAL'S
(+0): Intelligence +3
(+4): (...), Allows to use arcanum Silence of Blood
COPPER
(+0): Charisma +4, Reputation +4
(+2): Charisma +5, Reputation +5
CUNNING
(+4): (...), Allows to use arcanum Mask of Caligula
DANCING
(+4): Agility +12, HIT PTS +18 %, Allows to use arcanum Blood of Life, Allows to use arcanum Cat's Path
(+5): Agility +13, HIT PTS +20 %, Allows to use the arcanum Blood of Life, Allows to use the arcanum Cat`s Paths
DIAMOND
(+2): Charisma +11, Reputation +11, Intelligence +6, Knowledge +6, Damage of all weapons +6
(+4): Charisma +14, Reputation +14, Intelligence +8, Knowledge +8, Damage of all weapons +7
(+5): Charisma +16, Reputation +16, Intelligence +9, Knowledge +9, Damage of all weapons +7
(G+1): Charisma +20, Reputation +20, Intelligence +11, Knowledge +11, Damage of all weapons +8
(G+2): Charisma +21, Reputation +21, Intelligence +12, Knowledge +12, Damage of all weapons +9
DIGNIFIED
(+3): Charisma +13
(+4): Charisma +xx, Allows to use arcanum Mask of Adonis
ELASTIC
(+1): Agility +5
(+2): Agility +6
(+4): (...), Allows to use arcanum Cat's Path
EMERALD
(+0): Intelligence +3, Knowledge +3, +15 litres of blood per hour
(+1): Intelligence +3, Knowledge +3, +15 litres of blood per hour
(+2): Intelligence +4, Knowledge +4, +17 litres of blood per hour
(+3): Intelligence +5, Knowledge +5, +19 litres of blood per hour
(+4): Intelligence +5, Knowledge +5, +20 litres of blood per hour
(+5): Intelligence +6, Knowledge +6, +22 litres of blood per hour
GOLDEN
(+0): Charisma +7, Knowledge +3
(+2): Charisma +11, Knowledge +4
(+4): Charisma +15 Knowledge +5
(+5): Charisma +17, Knowledge +6
HARD
(+2): Toughness +4
(+3): Toughness +5
(+4): Toughness +6, Allows to use arcanum Beast`s Hide
HAWK'S
(+x): Damage increased by 1 for every 4 char levels, Dodge +8%
(+5): Dodge +10%
(G+0): Dodge +8%
(G+1) Dodge + 6%
(G+2) Damage Increased by 1 for every 4 char levels, dodge +6%
(G+3) Damage Increased by 1 for every 4 char levels, dodge +6%
HYPNOTISING
(+4): Charisma +18, Reputation +18, Allows to use arcanum Mask of Adonis, Allows to use arcanum Mask of Caligula
INSIDIOUS
Still unknown
NECROMANCER'S
(+1): Knowledge +4
(+3): Intelligence +11, Knowledge +11
(+4): Intelligence +11, Knowledge +11, Allows to use arcanum Power Absorption
PLASTIC
(+0): Maximum damage of all weapons +7, BLOOD PTS +5 %, Dodge against guns +8%
PLATINIUM
(+0): Charisma +7, Reputation +7, Knowledge +2
(+1): Charisma +10, Reputation +10, Knowledge +3
(+2): Charisma +11, Reputation +11, Knowledge +3
(+3): Charisma +13, Reputation +13, Knowledge +3
RUBY
(+0): Charisma +8, Reputation +6, Intelligence +5, Regenerates 7 HP after each round of combat
(+1): Charisma +9, Reputation +7, Intelligence +6, Regenerates 8 HP after each round of combat
(+3): Charisma +13, Reputation +11, Intelligence +7, Regenerates 10 HP after each round of combat
(+4): Charisma +14, Reputation +12, Intelligence +8, Regenerates 11 HP after each round of combat
(+5): Charisma +16, Reputation +14, Intelligence +9, Regenerates 12 HP after each round of combat
SILVER
(+0): Intelligence +3, Knowledge +3
(+3): Intelligence +4, Knowledge +4
(+4): Intelligence +4, Knowledge +4
(+5): Intelligence +5, Knowledge +5
SOLAR
(+0): Damage of all weapons +7
(+3): Damage of all weapons +8, Maximum defence from items = 0
(G +0): Additional 1 attacks with every weapon, all weapons damage +10, items defence = 0
(G +1): Additional 1 attacks with every weapon, all weapons damage +10, items defence = 0
(G +2)- Additional 1 attacks with every weapon, damage +11, items defence = 0
(G +3) Additional 1 attacks with every weapon, all weapons damage +11, items defence = 0
(G +4) Additional 1 attacks with every weapon, all weapons damage +12, items defence = 0
(G +5) Additional 1 attacks with every weapon, all weapons damage +12, items defence = 0
TITANIUM
(+0): Strength +4, Toughness +10
(+1): Strength +5, Toughness +11
(+2): Strength +5, Toughness +12
(+3): Strength +5, Toughness +14
(+4): Strength +5, Toughness +16
(+5): Strength +6, Toughness +18
(G+0): Strength +7, Toughness +20
(G+1): Strength +7, Toughness +23
(G+4): Strength +9, Toughness +26
TWISTED
(+1): Maximum damage of all weapons +7, Perception +5, Agility -5, Dodge against ranged +8, Dodge against melee +8, Dodge +8%
(+2): Maximum damage of all weapons +9, Perception +6, Agility -5, Dodge against ranged +10, Dodge against melee +10, Dodge +10%
(+3): Maximum damage of all weapons +11, Perception +8, Agility -6, Dodge against ranged +12, Dodge against melee +12, Dodge +12%
(+4): Maximum damage of all weapons +14, Perception +9, Agility -6, Dodge against ranged +14, Dodge against melee +14, Dodge +14%
(+5): Maximum damage of all weapons +16, Perception +11, Agility -6, Dodge against ranged +16, Dodge against melee +16, Dodge +16%
(G+0): Maximum damage of all weapons +20, Perception +13, Agility -7, Dodge against ranged +18, Dodge against melee +18, Dodge +18%
(G+1): Maximum damage of all weapons +21, Perception +14, Agility -7, Dodge against ranged +19, Dodge against melee +19, Dodge +19%
(G+2): Maximum damage of all weapons +22, PERCEPTION +15, AGILITY -7, dodge ranged +20, dodge melee +20, dodge +20 %
URSINE
(+4): Strength +5, Allows to use arcanum Bloodfrenzy
VENGENFUL
(+4): Reputation +23, Charisma -10
ARMOURS = armour + pants + helmet
BLOODY
(+1): Perception +7, Chance to hit with melee weapon +17
(+3): Perception +11, Chance to hit with melee weapon +21
(+4): Perception +14, Chance to hit with melee weapon +21
(+5): Perception +16, Chance to hit with melee weapon +22
(G+0): Perception +20, Chance to hit with melee weapon +24
BULLET-PROOF
(+0): Toughness +3, Dodge against guns +10 %
(+3): Toughness +4, Dodge against guns +13 %
(+4): Toughness +5, dodge against guns +15 %
(+5): Toughness +6, dodge guns +16 %
DEADLY
(+0): Damage of all weapons +15
(+1): Damage of all weapons +15
(+2): Damage of all weapons +12
(+5): Damage of all weapons +10
(Good) Damage of all weapons +8
RUNIC
(+0): Luck +2, Character defence +16
(+3): Luck +4, Character defence +22
(+4): Luck +4, Character defence +25
(+5): Luck +5, Character defence +28
(G+0): Luck +6, character defence +29, char defence increased by 1 for every 4 char levels
(G+1): Luck +6, character defence +30, char defence increased by 1 for every 4 char levels
SHAMANISTIC
(+1): BLOOD PTS +8 %, Toughness +6
(+2): BLOOD PTS +12 %, Toughness +7
(+4): BLOOD PTS +19 %, Toughness +10
(+5): BLOOD PTS +23 %, Toughness +11
(G+0): BLOOD PTS +24 %, Toughness +13
STRENGHTENED
(+0): Character defence +10
(+1): Character defence +12
(+2): Character defence +14
(+3): Character defence +16
(+4): Character defence +18
(+5): Character defence +20, +5 to HP per hit
(G+0): Character defence +21, +6 to HP per hit
TIGER'S
(+0): Chance for critical hit +7%
(+1): Chance for critical hit +9%
(+5): Chance for critical hit +16%
(G+0): Chance for critical hit +18%, Dodge against melee +10
/by bloodwars.pl players/